

I haven't worked with icons yet but I think they don't need a path to their position to work. They will work perfectly - Icons and textures are treated differently I think. You can still use the optional files from the previous mod though. The optional files are not needed for that to work and as such I haven't included them. Yeah, this version is just a test on the HUD. I have some ideas as how to make "something" but I haven't started work on that yet. I don't know if it is possible to add an indicator to track which day is what. I will add the elevation back in but I am more reserved to bring back the level and xp bar as I really don't see an immediate need for them on the HUD and I don't want it crowded. Things will probably move around a bit and new stuff will be added. I only need to find a good way to host it that is reachable for all at all times as the mod itself will work as normal but there will be issues if the site is out of - I am currently reworking the info texts on the HUD. That will also work for linux and mac users as there is no need for a local path to fetch the textures from.


Then the clients don't need to do anything but log on. I will however make a second branch where the textures are hosted online for DS. The reason for this is that the server does not push custom items like icons and textures to the client and if they are not present the UI will only show white squares with a ? mark in it. This should now run a small file check on the game files and revert all files back to - The custom images will need to be on the clients computer for the mod to work in its current version.
